Just Cause 2

Just Cause 2 is ridiculous in the best possible way. In the space of a few moments, you can grapple to a hovering helicopter; beat up the pilot and hijack the chopper; blow up a cluster of fuel tanks; put the chopper on a collision course with an enormous antenna; jump out at the last… Continue reading Just Cause 2


Just Cause 3

The explosions in Just Cause 3 are really, really good. They’re elaborate, extravagant eruptions of fire, debris, and smoke. And when you blow something up, the ensuing fireball spreads to other objects around it, triggering a massive, destructive chain reaction. It’s a brand of fiery devastation that Michael Bay would describe as ‘too much’. But… Continue reading Just Cause 3


There are no safe spaces in Doom. The demons on Mars—and that's all you need know, that there are demons on Mars—will chase you everywhere. Down slag-lit corridors full of strobing klaxons and dread. Up cliffs and through gore-shellacked crucibles of pain. To anywhere you've deemed a bulwark, because in id Software's gonzo shooter (out May… Continue reading Doom